Perancangan Web Profile Berita Sebagai Sumber Informasi Tentang Gapoktan Purwajaya Menggunakan Aplikasi Figma

Authors

  • Al Junaidil Baqdadi Teknologi Informasi, Teknik Informatika Multimedia, Politeknik Negeri Samarinda
  • Subhan Hartanto Teknologi Informasi, Teknik Informatika Multimedia, Politeknik Negeri Samarinda
  • Agusdi Syafrizal Teknologi Informasi, Teknik Informatika Multimedia, Politeknik Negeri Samarinda.

Keywords:

GAPOKTAN Purwajaya, Design Sprint, Figma, news profile web, User Experience Questionnaire (UEQ)

Abstract

GAPOKTAN (Gabungan Kelompok Tani) Purwajaya is an organization that plays an important role in the development of the agricultural sector in Indonesia. However, the dissemination of information about GAPOKTAN Purwajaya's activities and programs is still not optimal. This research aims to design an informative and attractive news profile web using Figma application and Design Sprint method. The Design Sprint method was chosen because of its ability to produce design solutions in a short time through five stages: Understand, Diverge, Converge, Prototype, and Test. with data collection through interviews, observation, and document analysis. The design process begins with analyzing the needs of GAPOKTAN Purwajaya, generating various design ideas, selecting the best idea, creating a web prototype, and testing the prototype. Evaluation was conducted using the User Experience Questionnaire (UEQ).

References

[1] Azizah, Nurul, et al. (2022) Perancangan Prototype Interface Atau Ui Pada Layanan Penjualan Berbasis Mobile Menggunakan Aplikasi Figma. 1(1), 1–6. Accessed 6 July 2024.

[2] Jurnal, Agus Muhydin , et al (2020). Perancangan Ui/Ux Aplikasi My Cic Layanan Informasi Akademik Mahasiswa Menggunakan Aplikasi Figma. 10(2), 208–219.

[3] Website Resmi Desa Balingasal Kecamatan Padureso Kabupaten Kebumen, wonosari.kendalkab.go.id/kabardetail/WUlyV3NkWVpqOThLUU5ITEp FZk1IUT09/apa-sih-gapoktan-itu--.html. Accessed 6 July 2024.

[4] Kasus, Studi, et al. “Evaluasi User Experiences Produk IDigital Museum Dengan Menggunakan UEQ.” Jurnal Teknologi Informasi, 2(2), 2087, 56. Accessed 23 July 2024.

[5] Khoirunisa, Nur Ifani, dan Erika Ramadhani (2022). Implementasi Metode Design Sprint Dalam Perancangan UI/UX Aplikasi Golek Kost Berbasis Mobile. Jurnal Sistem Komputer Dan Informatika (JSON), 3(4), 464, https://doi.org/10.30865/json.v3i4.4262. Accessed 23 July 2024.

[6] Ramadan, Rahmadhana, et al (2019). “Perancangan User Interface Aplikasi EzyPay Menggunakan Metode Design Sprint (Studi Kasus PT. Arta Elektronik Indonesia).” Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(9), 2019, 2548–964. Accessed 23 July 2024

[7] Rizqi, M, et al (2023). “Agustus.” INOTEK, vol. 7, 2549–7952. Accessed 23 July 2024.

[8] Sari, Vanda Fransiska Armanda, et al. (2022). Perancangan User Interface Aplikasi E-Nelayan Berbasis Mobile Menggunakan Metode Design Sprint. MAVIS :Jurnal Desain Komunikasi Visual, 4(1), 14–26, https://doi.org/10.32664/mavis.v4i01.652. Accessed 23 July 2024.

[9] Theophilia Tayane, Rosalin, et al (2024). Perancangan Ui/Ux Pada Prototipe Website Perusahaan Menggunakan Metode

Design Sprint (Studi Kasus: Pt. Real Media Lab). 13(1), 2715–7849. Accessed 23 July 2024

Published

2025-07-01

Issue

Section

Artikel Teknik Informatika

How to Cite

Baqdadi, A. J., Hartanto, S., & Syafrizal, A. (2025). Perancangan Web Profile Berita Sebagai Sumber Informasi Tentang Gapoktan Purwajaya Menggunakan Aplikasi Figma. Jurnal Vokasi Teknik (JuVoTek), 3(02), 296-307. https://mentech.id/jurnal/index.php/juvotek/article/view/50

Similar Articles

21-27 of 27

You may also start an advanced similarity search for this article.