Pembangunan game “Recon Duty” dengan Godot Engine

Authors

  • Arkas Dyanta Ananda Kautsar Program Studi Teknik Informatika Multimedia, Politeknik Negeri Samarinda, Samarinda, Indonesia.
  • Tommy Bustomi Program Studi Teknik Informatika Multimedia, Politeknik Negeri Samarinda, Samarinda, Indonesia.
  • Muhammad Farman Andrijasa Program Studi Teknik Informatika Multimedia, Politeknik Negeri Samarinda, Samarinda, Indonesia.

Keywords:

Game, pathfinding, Godot, Top-Down, GDLC

Abstract

The game "Recon Duty" is a shooting game with a camera angle from above looking down and also a Pixel Art visual display on every object, creature, and environment. This game is designed using the Godot engine with the GDScript language as a general programming language in the game engine application. Several stages of the Game Development Life Cycle (GDLC) consist of initiation, Pre-Production, Production, Evaluation, and Publication. The application of Artificial Intelligence (AI) to Non-Playable Characters (NPC) uses the pathfinding method to find a way to the target. The A-Star algorithm on NonPlayable Character (NPC) aims to determine the shortest path from the surrounding environment, so that it can reach the destination. This research produces a Recon Duty game that can be used as a means of entertainment for the community.

References

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Published

2024-07-01

Issue

Section

Artikel Teknik Informatika

How to Cite

Dyanta Ananda Kautsar, A., Bustomi, T., & Andrijasa, M. F. (2024). Pembangunan game “Recon Duty” dengan Godot Engine. Jurnal Vokasi Teknik (JuVoTek), 2(2), 63-76. https://mentech.id/jurnal/index.php/juvotek/article/view/27