Pembuatan Game Edukasi BISINDO Pada SLB Negeri Tenggarong Berbasis Android
Keywords:
Educational Game, BISINDO, SLB, SGDAbstract
In East Kalimantan, people with hearing impairments face difficulties in communication and obtaining adequate education, particularly through the use of sign language. The mother tongue used by individuals with hearing impairments is adapted to the visual concepts understood by them and is known as Bahasa Isyarat Indonesia (BISINDO) by the Deaf community across Indonesia. Sekolah Luar Biasa (SLB) teach common sign language. However, state special schools in East Kalimantan are still limited, especially in Kutai Kartanegara Regency, which only has one state special school, SLB Negeri Tenggarong. Therefore, the purpose of this research is to create an Android-based educational sign language game that can be used as an alternative teaching medium for people with hearing impairments at SLB Negeri Tenggarong. Using BISINDO, this game teaches basic vocabulary and conversation sentences in an engaging and interactive way. The game development follows the Serious Game Development (SGD) method, which includes four main production phases: Analysis, Production, Testing, and Release.
References
[1] R. Roedavan. Teori, Desain, dan Pemrograman Game, Berbasis Unity Game Engine. Bandung: INFORMATIKA, 2022,pp. 12-16.
[2] Alwan, A. Z. "Pengembangan Game Edukasi Sebagai Media Pembelajaran Bagi Anak Berkebutuhan Khusus Tuna Rungu". Joined Journal (Journal of Informatics Education), vol. 3, pp. 8-14, 2020.
[3] Al Irsyadi, F.Y., Puspitassari, D. and Kurniawan, Y.I. "ABAS (Ayo Belajar Sholat): Game Edukasi Pembelajaran Sholat Untuk Anak Tuna Rungu Wicara". Jurnal Manajemen Informatika (JAMIKA), vol. 9, pp. 17-28, 2019.
[4] Amanullah, J., dan Santoso, L. "Perancangan Media Pembelajaran Interaktif Bahasa Isyarat Mengenal Huruf Dan Angka Bagi Siswa Penyandang Disabilitas Tunarungu Berbasis Andorid". Jurnal Elektronika dan Komputer, vol. 15, pp. 242-249, 2022.
[5] Darmanto, B., dan Sudarmilah, E. "Game Edukasi Dampak Pergaulan Bebas". PROtek: Jurnal Ilmiah
Teknik Elektro, vol. 3, pp. 51-56, 2016.
[6] Nasution, F., Anggraini, L. Y., & Putri, K. "Pengertian Pendidikan, Sistem Pendidikan Sekolah Luar Biasa, dan Jenis-Jenis Sekolah Luar Biasa". JURNAL EDUKASI NONFORMAL, vol. 3, pp. 422-427, 2022.
[7] Republik Indonesia. Undang-Undang Nomor 8 Tahun 2016.
[8] Badan Pusat Statistik. "Jumlah Penduduk Berumur 5 Tahun ke Atas menurut Kelompok Umur, Daerah Perkotaan/Perdesaan, Jenis Kelamin, dan Tingkat Kesulitan Memahami atau Dipahami Orang Lain ketika Berbicara, di INDONESIA." internethttps://sensus.bps.go.id/topik/tabular/sp2022/146/1/0 [3 Februari 2024].
[9] Badan Pusat Statistik. "Jumlah Penduduk Berumur 5 Tahun ke Atas menurut Kelompok Umur, Daerah Perkotaan/Perdesaan, Jenis Kelamin, dan Tingkat Kesulitan Mendengar, di INDONESIA." Internethttps://sensus.bps.go.id/topik/tabular/sp2022/145/1/0 [3 Februari 2024].
[10] Godot Engine. "Introduction to Godot." Internet: https://docs.godotengine.org/en/3.6/getting_started/introduction/introduction_to_godot.html,[3 Februari 2024].
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Catur Indah Handayani, Damar Nurcahyono, Subhan Hartanto

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

